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Magic Shop Generator 5e

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Generator
[5e] [Updated] Shop Inventory Generator
So, I'm a bit of a spreadsheet nerd, and I decided I wanted a way to quickly and efficiently generate shop inventories for my game. I found this table shared on this reddit post, and used it as a template to create this spreadsheet.
What the sheet does is calculate (by generating random numbers) what types of items a shop will have based on its availability, and what their prices are. Availability levels are Limited (think traveling merchants), Rural, Urban, and Premium (capital cities and such). Hidden columns randomly roll a d100 (more or less) and if the roll is successful it randomly selects a price for the item between .75x and 1.5x of the base price. Prices can be adjusted for expensive/inexpensive/favorable/unfavorable conditions by changing the value in the Price Multiplier box, and all important numbers are visible to allow for manual rolling, since the random number generators cause the sheet to change every time any cell is edited. The easy way to lock a shop's inventory values is to set up the editable cells in the top row, then download the sheet as a PDF; it will produce random values that will not change after that point.
What I'm looking for is advice on other ways to improve it. For example, I've already just now changed it to limit prices to two types of coins maximum so it doesn't give prices like '3 pp, 1 gp, 1 ep, 4 sp, 8 cp.' Also, there seems to be a rare glitch where it gives prices like '10 cp' rather than properly converting to '1 sp,' and I'm working on fixing that.
Once I've got it polished I was going to make it downloadable and such for folks, and possibly make a version that doesn't use electrum since I know some people dislike it. Anyone have any ideas or suggestions?

Zookeeper battle friend matching. This trap is activated when a creature touches its surface, which causes the needle to spring out, delivering a dose of poison. Effect: Targets any creature that touches it, Placed in lock or opening mechanism, dealing 2 (1d10) poison damage and DC 11 CON save or be poisoned for 1 hour. Trigger: touch trigger, activates when surface is touched by a creature. Random Magic Shop Generator. Generate random magic shops with items from the d20 SRD. Random Treasure Generator. Coins, gems, art objects, and magic items from the d20 SRD. List spells by class, level, school, etc. List monsters by size, type, tags, alignment, etc.

Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator. Random Magic Shop Generator. Generate random magic shops with items from the DMG. Random Treasure Generator. Coins, gems, art objects, and magic items. RWBY Team Generator.

Often, when a party gets to back into a reasonable sized town, they want to look for a wizard's shop (or similar) to see if there are any magic items they can trade or purchase. Determining the shop's inventory can be tedious, but the Magic Item Shop Random Inventory Generator makes that easy.

(Note: I'm not advocating a 'MagicMart' in every city. If that fits your game world, great, but the Inventory Generator is just as valid for a city that might have just a few mages or priests that have small shops with just a few items each. Virtual dj 6 pro free. download full version. In fact, the inventory generator may cut down on the magic in your game because the vast majority of items will not interest the players/characters. For example, how many fighters use a pick or trident?)

The Magic Item Shop Random Inventory Generator randomly creates a magic item shop's inventory based on your desired criteria (# minor potions, # medium potions, # major rings, # minor wondrous items, # minor weapons, etc.) using the SRD for 3.5 rules. (The results can usually be adjusted or some items dropped for other fantasy games/versions.) It is just simple Javascript, so most browsers should run it without needing any plugins. See it at: Magic Item Shop Random Inventory Generator

Magic item shop generator 5e
[5e] [Updated] Shop Inventory Generator
So, I'm a bit of a spreadsheet nerd, and I decided I wanted a way to quickly and efficiently generate shop inventories for my game. I found this table shared on this reddit post, and used it as a template to create this spreadsheet.
What the sheet does is calculate (by generating random numbers) what types of items a shop will have based on its availability, and what their prices are. Availability levels are Limited (think traveling merchants), Rural, Urban, and Premium (capital cities and such). Hidden columns randomly roll a d100 (more or less) and if the roll is successful it randomly selects a price for the item between .75x and 1.5x of the base price. Prices can be adjusted for expensive/inexpensive/favorable/unfavorable conditions by changing the value in the Price Multiplier box, and all important numbers are visible to allow for manual rolling, since the random number generators cause the sheet to change every time any cell is edited. The easy way to lock a shop's inventory values is to set up the editable cells in the top row, then download the sheet as a PDF; it will produce random values that will not change after that point.
What I'm looking for is advice on other ways to improve it. For example, I've already just now changed it to limit prices to two types of coins maximum so it doesn't give prices like '3 pp, 1 gp, 1 ep, 4 sp, 8 cp.' Also, there seems to be a rare glitch where it gives prices like '10 cp' rather than properly converting to '1 sp,' and I'm working on fixing that.
Once I've got it polished I was going to make it downloadable and such for folks, and possibly make a version that doesn't use electrum since I know some people dislike it. Anyone have any ideas or suggestions?

Zookeeper battle friend matching. This trap is activated when a creature touches its surface, which causes the needle to spring out, delivering a dose of poison. Effect: Targets any creature that touches it, Placed in lock or opening mechanism, dealing 2 (1d10) poison damage and DC 11 CON save or be poisoned for 1 hour. Trigger: touch trigger, activates when surface is touched by a creature. Random Magic Shop Generator. Generate random magic shops with items from the d20 SRD. Random Treasure Generator. Coins, gems, art objects, and magic items from the d20 SRD. List spells by class, level, school, etc. List monsters by size, type, tags, alignment, etc.

Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator. Random Magic Shop Generator. Generate random magic shops with items from the DMG. Random Treasure Generator. Coins, gems, art objects, and magic items. RWBY Team Generator.

Often, when a party gets to back into a reasonable sized town, they want to look for a wizard's shop (or similar) to see if there are any magic items they can trade or purchase. Determining the shop's inventory can be tedious, but the Magic Item Shop Random Inventory Generator makes that easy.

(Note: I'm not advocating a 'MagicMart' in every city. If that fits your game world, great, but the Inventory Generator is just as valid for a city that might have just a few mages or priests that have small shops with just a few items each. Virtual dj 6 pro free. download full version. In fact, the inventory generator may cut down on the magic in your game because the vast majority of items will not interest the players/characters. For example, how many fighters use a pick or trident?)

The Magic Item Shop Random Inventory Generator randomly creates a magic item shop's inventory based on your desired criteria (# minor potions, # medium potions, # major rings, # minor wondrous items, # minor weapons, etc.) using the SRD for 3.5 rules. (The results can usually be adjusted or some items dropped for other fantasy games/versions.) It is just simple Javascript, so most browsers should run it without needing any plugins. See it at: Magic Item Shop Random Inventory Generator

D&d 5e Magic Shop Generator

The generator doesn't include the costs for each item because that may vary widely based on your game-world, the city and the owner. Further you'll only need to look up the costs of the items that interest a character. A few additional features are planned, but the complete core of the program is in place.

D&d Random Shop Generator

Posted in gm tips Tagged with: generator, magic item, magicmart




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